We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computational capabilities of modern CPUs and GPUs commonly found in off-the-shelf computer systems. The algorithm is specifically tailored to be highly scalable on both the CPU and the GPU sides. We can compute discrete and continuous external and self-collisions of non-penetrating rigid and deformable objects consisting of many tens of thousands of triangles in few milliseconds on a modern PC. Our approach is orders of magnitude faster than earlier CPU-based approaches and up to twice as fast as the most recent GPU-based techniques.
@article{PabstKS10, author = {Simon Pabst and Artur Koch and Wolfgang Stra{\ss}er}, title = {Fast and Scalable {CPU}/{GPU} Collision Detection for Rigid and Deformable Surfaces}, journal = {Computer Graphics Forum}, year = {2010}, volume = {29}, pages = {1605-1612}, number = {5}, abstract = {We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computational capabilities of modern CPUs and GPUs commonly found in off-the-shelf computer systems. The algorithm is specifically tailored to be highly scalable on both the CPU and the GPU sides. We can compute discrete and continuous external and self-collisions of non-penetrating rigid and deformable objects consisting of many tens of thousands of triangles in few milliseconds on a modern PC. Our approach is orders of magnitude faster than earlier CPU-based approaches and up to twice as fast as the most recent GPU-based techniques.}, doi = {10.1111/j.1467-8659.2010.01769.x}, pdf = {http://www.gris.uni-tuebingen.de/people/staff/spabst/pdf/hashing-SGP10.pdf}, }